// Test.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
/////////////////////////////////////////////////////////////////////////////
// Name:        test.cpp
// Purpose:     wxHtml testing example
/////////////////////////////////////////////////////////////////////////////

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

#include "wx/image.h"
#include "wx/imagpng.h"
#include "wx/wxhtml.h"
#include "wx/statline.h"
#include "cppunit/ui/wx/WxTestRunner.h"
#include "cppunit/extensions/HelperMacros.h"


// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
	// override base class virtuals
	// ----------------------------

	// this one is called on application startup and is a good place for the app
	// initialization (doing it here and not in the ctor allows to have an error
	// return: if OnInit() returns false, the application terminates)
	virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
	// ctor(s)
	MyFrame(const wxString& title);

	// event handlers (these functions should _not_ be virtual)
	void OnQuit(wxCommandEvent& event);
	void OnAbout(wxCommandEvent& event);

private:
	// any class wishing to process wxWidgets events must use this macro
	DECLARE_EVENT_TABLE()
};

// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------

// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT,  MyFrame::OnQuit)
END_EVENT_TABLE()

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------

// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
	// we use a PNG image in our HTML page
	//wxImage::AddHandler(new wxPNGHandler);

	// create and show the main application window
	//MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"));
	//frame->Show();

	static CppUnit::WxTestRunner runner;
	CppUnit::TestFactoryRegistry &registry = CppUnit::TestFactoryRegistry::getRegistry();
	runner.addTest( registry.makeTest() );
	runner.run();
	// success: wxApp::OnRun() will be called which will enter the main message
	// loop and the application will run. If we returned false here, the
	// application would exit immediately.
	return true;
}

// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------

// frame constructor
MyFrame::MyFrame(const wxString& title)
: wxFrame((wxFrame *)NULL, wxID_ANY, title)
{
	// create a menu bar
	wxMenu *menuFile = new wxMenu;

	menuFile->Append(wxID_ABOUT);
	menuFile->Append(wxID_EXIT);

	// now append the freshly created menu to the menu bar...
	wxMenuBar *menuBar = new wxMenuBar;
	menuBar->Append(menuFile, _("&File"));

	// ... and attach this menu bar to the frame
	SetMenuBar(menuBar);
}


// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
	// true is to force the frame to close
	Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
	wxBoxSizer *topsizer;
	wxHtmlWindow *html;
	wxDialog dlg(this, wxID_ANY, wxString(_("About")));

	topsizer = new wxBoxSizer(wxVERTICAL);

	html = new wxHtmlWindow(&dlg, wxID_ANY, wxDefaultPosition, wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
	html -> SetBorders(0);
	html -> LoadPage(wxT("data/about.htm"));
	html -> SetSize(html -> GetInternalRepresentation() -> GetWidth(),
		html -> GetInternalRepresentation() -> GetHeight());

	topsizer -> Add(html, 1, wxALL, 10);

#if wxUSE_STATLINE
	topsizer -> Add(new wxStaticLine(&dlg, wxID_ANY), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
#endif // wxUSE_STATLINE

	wxButton *bu1 = new wxButton(&dlg, wxID_OK, _("OK"));
	bu1 -> SetDefault();

	topsizer -> Add(bu1, 0, wxALL | wxALIGN_RIGHT, 15);

	dlg.SetSizer(topsizer);
	topsizer -> Fit(&dlg);

	dlg.ShowModal();
}

int _tmain(int argc, _TCHAR* argv[])
{
	WinMain(NULL, NULL, NULL, SW_SHOW);
	return 0;
}

